A card game the whole family will love!
With a little memory, a little strategy, and a little luck… you’ll have a whole lot of FUN!
With a little memory, a little strategy, and a little luck… you’ll have a whole lot of FUN!
Our family loves playing games, but finding a game that works for the whole family is like searching for a unicorn* 🦄
They need to be:
✔ Easy to learn
✔ Both kids want to play (at the same time *gasp*)
✔ Fun for all ages (6+)
✔ Just right challenge for all ages (6+)
✔ Fast rounds
✔ No reading required
*impossible, because if unicorns were out there I assure you our daughter Maddie would have found them!
Risk Takers is that unicorn 🦄. It combines fun, memory, a little strategy, and a lot of luck. It’s anyone’s game! Play our individual player version to be the ultimate Risk Taker, or try our team version to promote a little teamwork.
We have enjoyed sharing Risk Takers with our friends and family, and we are excited to share it with you!
Ages: 6+ 2-6 players 25 mins
Character Cards
“SHADES”
Deck contains 15
“MUSTACHIO”
Deck contains 15
“CAP’N”
Deck contains 15
Wildcards
“BOMB”
Deck contains 3
“UNDO”
Deck contains 1
“LOCK”
Deck contains 1
GOAL
Be the first player/team to win 3 rounds by collecting all of your Character Cards.
MATERIALS
For a 2 player or 2 team game:
Choose any 2 Characters (15 of each)
3 Bombs
1 Undo
1 Lock
For a 3 player or 3 team game:
Choose any 3 Characters (10 of each)
3 Bombs
1 Undo
1 Lock
For a 4-6 player game:
Play in teams and set up based on guidelines above
SETUP
Shuffle cards and randomly place them facedown in an 7×5 grid. Have players sit around the grid.
RULES OF PLAY
“BOMB”
If you uncover a Bomb your turn is over, and your opponent(s) can return up to three of your previously collected Character Cards to the grid facedown in any free spot. The Bomb is removed from the grid.
If you have not collected any Character Cards, your turn is over, and the Bomb remains in the grid facedown.
“UNDO”
You can choose to “Risk it” or “Take it”. You can play the Undo on a future turn to undo a mistake. Reset the mistake facedown and make a different selection.
This card can only be used once.
“LOCK”
You can choose to “Risk it” or “Take it”. The Lock protects all of the cards you have already collected from being sent back to the grid by a Bomb in any future move.
It does not protect any cards you collect AFTER receiving the Lock.